×
Well done. You've clicked the tower. This would actually achieve something if you had logged in first. Use the key for that. The name takes you home. This is where all the applicables sit. And you can't apply any changes to my site unless you are logged in.

Our policy is best summarized as "we don't care about _you_, we care about _them_", no emails, so no forgetting your password. You have no rights. It's like you don't even exist. If you publish material, I reserve the right to remove it, or use it myself.

Don't impersonate. Don't name someone involuntarily. You can lose everything if you cross the line, and no, I won't cancel your automatic payments first, so you'll have to do it the hard way. See how serious this sounds? That's how serious you're meant to take these.

×
Register


Required. 150 characters or fewer. Letters, digits and @/./+/-/_ only.
  • Your password can’t be too similar to your other personal information.
  • Your password must contain at least 8 characters.
  • Your password can’t be a commonly used password.
  • Your password can’t be entirely numeric.

Enter the same password as before, for verification.
Login

Grow A Dic
Define A Word
Make Space
Set Task
Mark Post
Apply Votestyle
Create Votes
(From: saved spaces)
Exclude Votes
Apply Dic
Exclude Dic

Click here to flash read.

The explicit neural radiance field (NeRF) has gained considerable interest
for its efficient training and fast inference capabilities, making it a
promising direction such as virtual reality and gaming. In particular,
PlenOctree (POT)[1], an explicit hierarchical multi-scale octree
representation, has emerged as a structural and influential framework. However,
POT's fixed structure for direct optimization is sub-optimal as the scene
complexity evolves continuously with updates to cached color and density,
necessitating refining the sampling distribution to capture signal complexity
accordingly. To address this issue, we propose the dynamic PlenOctree DOT,
which adaptively refines the sample distribution to adjust to changing scene
complexity. Specifically, DOT proposes a concise yet novel hierarchical feature
fusion strategy during the iterative rendering process. Firstly, it identifies
the regions of interest through training signals to ensure adaptive and
efficient refinement. Next, rather than directly filtering out valueless nodes,
DOT introduces the sampling and pruning operations for octrees to aggregate
features, enabling rapid parameter learning. Compared with POT, our DOT
outperforms it by enhancing visual quality, reducing over $55.15$/$68.84\%$
parameters, and providing 1.7/1.9 times FPS for NeRF-synthetic and Tanks $\&$
Temples, respectively. Project homepage:https://vlislab22.github.io/DOT.


[1] Yu, Alex, et al. "Plenoctrees for real-time rendering of neural radiance
fields." Proceedings of the IEEE/CVF International Conference on Computer
Vision. 2021.

Click here to read this post out
ID: 301635; Unique Viewers: 0
Voters: 0
Latest Change: July 31, 2023, 7:30 a.m. Changes:
Dictionaries:
Words:
Spaces:
Comments:
Newcom
<0:100>