×
Well done. You've clicked the tower. This would actually achieve something if you had logged in first. Use the key for that. The name takes you home. This is where all the applicables sit. And you can't apply any changes to my site unless you are logged in.

Our policy is best summarized as "we don't care about _you_, we care about _them_", no emails, so no forgetting your password. You have no rights. It's like you don't even exist. If you publish material, I reserve the right to remove it, or use it myself.

Don't impersonate. Don't name someone involuntarily. You can lose everything if you cross the line, and no, I won't cancel your automatic payments first, so you'll have to do it the hard way. See how serious this sounds? That's how serious you're meant to take these.

×
Register


Required. 150 characters or fewer. Letters, digits and @/./+/-/_ only.
  • Your password can’t be too similar to your other personal information.
  • Your password must contain at least 8 characters.
  • Your password can’t be a commonly used password.
  • Your password can’t be entirely numeric.

Enter the same password as before, for verification.
Login

Grow A Dic
Define A Word
Make Space
Set Task
Mark Post
Apply Votestyle
Create Votes
(From: saved spaces)
Exclude Votes
Apply Dic
Exclude Dic

Click here to flash read.

arXiv:2403.10082v1 Announce Type: new
Abstract: Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e.g., joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text description generated from large language models (LLM) that contain high-level human knowledge, to guide feature learning, in a global-local-global way. Particularly, during training, we design $2$ prompts to gain global and local text descriptions of each action from an LLM. We first utilize the global text description to guide the skeleton encoder focus on informative joints (i.e.,global-to-local). Then we build non-local interaction between local text and joint features, to form the final global representation (i.e., local-to-global). To mitigate the asymmetry issue between the training and inference phases, we further design a dual-branch architecture that allows the model to perform novel class inference without any text input, also making the additional inference cost neglectable compared with the base skeleton encoder. Extensive experiments on three different benchmarks show that CrossGLG consistently outperforms the existing SOTA methods with large margins, and the inference cost (model size) is only $2.8$\% than the previous SOTA. CrossGLG can also serve as a plug-and-play module that can substantially enhance the performance of different SOTA skeleton encoders with a neglectable cost during inference. The source code will be released soon.

Click here to read this post out
ID: 784906; Unique Viewers: 0
Unique Voters: 0
Total Votes: 0
Votes:
Latest Change: March 18, 2024, 7:31 a.m. Changes:
Dictionaries:
Words:
Spaces:
Views: 12
CC:
No creative common's license
Comments: