×
Well done. You've clicked the tower. This would actually achieve something if you had logged in first. Use the key for that. The name takes you home. This is where all the applicables sit. And you can't apply any changes to my site unless you are logged in.

Our policy is best summarized as "we don't care about _you_, we care about _them_", no emails, so no forgetting your password. You have no rights. It's like you don't even exist. If you publish material, I reserve the right to remove it, or use it myself.

Don't impersonate. Don't name someone involuntarily. You can lose everything if you cross the line, and no, I won't cancel your automatic payments first, so you'll have to do it the hard way. See how serious this sounds? That's how serious you're meant to take these.

×
Register


Required. 150 characters or fewer. Letters, digits and @/./+/-/_ only.
  • Your password can’t be too similar to your other personal information.
  • Your password must contain at least 8 characters.
  • Your password can’t be a commonly used password.
  • Your password can’t be entirely numeric.

Enter the same password as before, for verification.
Login

Grow A Dic
Define A Word
Make Space
Set Task
Mark Post
Apply Votestyle
Create Votes
(From: saved spaces)
Exclude Votes
Apply Dic
Exclude Dic

Click here to flash read.

arXiv:2404.16163v1 Announce Type: new
Abstract: Consider an agent acting to achieve its temporal goal, but with a "trembling hand". In this case, the agent may mistakenly instruct, with a certain (typically small) probability, actions that are not intended due to faults or imprecision in its action selection mechanism, thereby leading to possible goal failure. We study the trembling-hand problem in the context of reasoning about actions and planning for temporally extended goals expressed in Linear Temporal Logic on finite traces (LTLf), where we want to synthesize a strategy (aka plan) that maximizes the probability of satisfying the LTLf goal in spite of the trembling hand. We consider both deterministic and nondeterministic (adversarial) domains. We propose solution techniques for both cases by relying respectively on Markov Decision Processes and on Markov Decision Processes with Set-valued Transitions with LTLf objectives, where the set-valued probabilistic transitions capture both the nondeterminism from the environment and the possible action instruction errors from the agent. We formally show the correctness of our solution techniques and demonstrate their effectiveness experimentally through a proof-of-concept implementation.

Click here to read this post out
ID: 822202; Unique Viewers: 0
Unique Voters: 0
Total Votes: 0
Votes:
Latest Change: April 26, 2024, 7:31 a.m. Changes:
Dictionaries:
Words:
Spaces:
Views: 8
CC:
No creative common's license
Comments: